A downloadable game for Windows

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** NOW WITH BIOMES (just textures, no height differences) **

An infinite, chunk based terrain generator made in Vulkan and c++

Uses a Perlin header to generate noise.

Generation is multithreaded for performance. 

Implementation of Whittaker biomes (temperature and precipitation)

Changes texture based on face angle and biome

Simple directional lighting.

CONTROLS

  • Move: WASDQE
  • Quit: Escape

Download

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Click download now to get access to the following files:

VulkanTerrainGenerator-V0_2.zip 5.6 MB

Comments

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out of curiosity, what processes were put into threads? and any suggestions where I can read more about Whittaker biomes?

The threads just generate the vertices, I'm still working on also initializing the buffers on the threads. There's a good section on Whittaker biomes on Wikipedia, as well as other classifications

https://en.wikipedia.org/wiki/Biome#