Vulkan - Infinite Terrain Generator
A downloadable game for Windows
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** NOW WITH BIOMES (just textures, no height differences) **
An infinite, chunk based terrain generator made in Vulkan and c++
Uses a Perlin header to generate noise.
Generation is multithreaded for performance.
Implementation of Whittaker biomes (temperature and precipitation)
Changes texture based on face angle and biome
Simple directional lighting.
CONTROLS
- Move: WASDQE
- Quit: Escape
Download
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Click download now to get access to the following files:
VulkanTerrainGenerator-V0_2.zip 5.6 MB
Comments
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out of curiosity, what processes were put into threads? and any suggestions where I can read more about Whittaker biomes?
The threads just generate the vertices, I'm still working on also initializing the buffers on the threads. There's a good section on Whittaker biomes on Wikipedia, as well as other classifications
https://en.wikipedia.org/wiki/Biome#